![]() CreateNode (INodeInfo nodeInfo, IInternalPluginHost pluginHost ) CreatePlugin (INodeInfo nodeInfo, IPluginHost2 pluginHost ) GetExportLifetimeContextFromExport (Export export ) GetExportedValue (CatalogPart part, ExportDefinition export, Boolean isSharedPart ) GetExportedValueFromComposedPart (ImportEngine engine, ComposablePart part, ExportDefinition definition ) ContextNode -> TypeCatalog (Types = '' ). ContextNode (ContractName = "1.IPluginBase" ) -> VVVV. Resulting in : Cannot get export ' (ContractName="1.IPluginBase")' from part ''. Resulting in : An exception occurred while trying to create an instance of type ''. It would be nice to keep it on its own (only 1 version to manage), and yet work together with as many other components as possible.ġ ) Méthode introuvable : 'Void ()'. (Same thing for audio, I would like to be able to send audio to Vux's bass modules, without the need to make VLC a part of these modules. It would also allow other people to create 'output' nodes, without having to include all the EmguCV dll's and some of these dll's just to be able to output to the EmguCV nodes 'proprietary' format (they can if they want to of course). That way, VLC is not 'locked' into the EmguCV project, and can be used by anyone, whether they want to use EmguCV or not. It would be cool if there would be some way to create a node that can 'transform' ordinary bitmaps or byte arrays coming from one node into the format useable by EmguCV nodes. I was just wondering, how can I make a version of Vlc that can be distributed separately, and still could work together with these nodes. Latest VLC version in Contributions is based on LibVLC 1.2 already. (The 'client' should be able to replace the library with their own version.) If I have understood correctly, this allows the 'client' to obtain and change the library's code, but a 'work that uses the library', can have its own license. I have read that from VLC 1.2, LibVLC will be LGPL 2.1 ( ). Want to get DirectShow capture working with this first so can get proper camera settings at home (away from studio at the moment, and the cam's i have here all auto-expose by default) You can set B and C to use the above thread, i.e. bit glitchy but got distracted by other stuff so haven't tuned them up yet (still need to decide what architecture to use) Rather than 7 threads (current situation) G is AsTexture so has to run in the MainLoop Optical Flow) absolutely need to run in their own thread all by themself. this instance), therefore reduce syncing issues. Sometimes you'll want sequential nodes to run on the same thread (e.g. This means you'll be able to (per node) choose what the threading mode is. ![]() Change the threading mode per node (this is the way i'm working towards) force a sync so this black frame issue doesn't happen (slows down general use)Ģ. since this is being carried out on another thread, there's 2 options:ġ. It demonstrates a situation where you have to recreate the image almost every frame (dimensions of image are changing). GPL license otherwise (due to EmguCV) unless somebody buys an EmguCV license which would allow all of us to use these nodes without GPL restrictions. Pre-release binary build of OpenCV nodes for VVVV
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