![]() ![]() Other than flanking, the only really offensive playstyle the Cossack can take is a hit-and-run. Try to Jump behind enemies with shielding and take out their vulnerable hulls from the back. It will almost always be the first to get to the back of the enemy lines, but due to its extremely low firepower can only really serve as a nuisance instead of the main DPS in the engagement. The Cossack is highly manueverable and can be used in flanking movements very well. Use cover to your advantage unless making a break for a Beacon or attacking. Due to its single medium hardpoint, low HP and lack of shielding commanders should avoid direct confrontation as much as possible, and instead try to flank enemies or outmaneuver them. The Cossack is one of the first bots obtainable, and with its Jump ability Cossack is a great beacon capturer. Exposed to fire from all sides while Jump is active.No distinct 'advantage period' for hit-and-run enemies to exploit, although there is one.Can traverse ground obstacles or gain a vantage point using Jump. ![]() The low hit points and lack of built-in shielding make this robot vulnerable to all weapons. The Cossack can also dodge rocket based weaponry by timing its jump to avoid splash damage. This Cossack has the Jump ability and above average speed, which allows it to do a great job of capturing beacons since it travels long distances in a short amount of time. The Cossack is a light robot with a single medium hardpoint.
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